A freelancer Unity developer who also dabbles in things from machine learning, discord/reddit bots, godot tech experiments, and much more.
Over 10 years of experience with the Unity engine. I am confident that I can help you with anything from gameplay systems, custom tooling, to backend and networking solutions.
I have extensive experience in creating custom toolings for Unity and Godot engines to help create efficient project workflow.
In addition to usual work on the PC platform, I have extensive experience with both the iOS and Android platforms and integrating their native functionality and APIs with game engines.
I have experience with a large range of third party solution providers such as AWS, Google Firebase, Unity Game Services, Steamworks, Itch.io API, and plenty of more.
Although I haven't used it as extensively as Unity; I am confident in my abilities within the Godot engine both as a gameplay systems engineer and as a tooling developer.
Although not my primary focus... I do also have experience in creation of tools within other non-game frameworks and languages such as Python (sci-learn kit, PyTorch), JavaScript (Reddit/Discord bots), C++ (Reverse Engineering), RStudio (Data Analytics and Visualization), and more.
Bridging engineering and business on an AI-assisted game development platform, working with studios on technical evaluation, integration, and the feedback that shapes the product.
Company websiteDesign and programming on all Fishagon games including Train Your Minibot and Boring Movies.
Company websiteStarted as a Godot tooling developer and later transitioned to the lead developer on a Third Person Co-Op shooter in Unity.
Company WebsiteBegan as the solo front-end developer and within time helped grow and manage the front-end team for a Unity Android & iOS club based Poker app.
For about 2 years I worked on a rapid development prototype with a start-up studio for a designer of an award-winning digital card game.
Despite already working full-time as a freelancer, I decided to also pursue a traditional programming degree to further my understanding of code and expand my knowledge of other languages and software applications.
Learned practical film-making skill sets including color theory, lighting, story writing, and composition that have all helped in my time as a game developer.