Dexterity Minesweeper. In DexSweeper the cursor never stops moving: steer it with the Playdate's crank (or a joystick or mouse on PC), then time each tile reveal carefully, because one wrong move could be your last.
Dex Style combines the moving cursor with classic Minesweeper strategy. Classic Style is traditional Minesweeper without the crank mechanic. Each comes with Beginner, Intermediate and Expert difficulties, and online scoreboards track the fastest clears.
Development
DexSweeper started on Playdate, written in Lua on the Playdate SDK. The core game came together in about ten days in February 2025, and later updates added cosmetics and Playdate Catalog scoreboards. Music and sound effects are by Joshua Hunt.
For Steam I rewrote it in Unity rather than porting the Lua line by line, and recreated the Playdate's 1-bit look on PC with a custom full-screen shader. Mouse and gamepad steering stand in for the crank.