Game Description
Nestheads is an open-world, adventure game based on cognitive science, hero myths, and self-actualization. The game takes place in your own brain. The main character is you and the main point of Nestheads is to explore and take care of your mind.
Explore an overworld based on your actual brain's anatomy. Spend and collect glucose, the in-game currency. Fight negative thoughts. Prospect for habits. Fish for dreams. These are just a few of the many ways Nestheads enables you to interface with your mind.
Development
I was hired on to this contract after their Kickstarter had funded.
The game uses a Unity asset that I am familiar with from previous projects and I was required to fix bugs that had been mistakenly caused.
I did large refactoring to the extensions of the Top Down Engine.
Then I transitioned to implementing a redesign of the game's UI. And finally I was tasked with implementing the AI behaviors for the game's enemies.
- AI Systems
- Thought to Nesthead Corruption system that is both radius and percentile based with rulesets to maintain optimization and game balance.
- Over 10 different AI behavior patterns for the various enemies
- Unity Engine / C#
- Third-Party Libraries
- Top Down Engine