Design and programming on all Fishagon games including Train Your Minibot and Boring Movies.
Hello! I’m Sky.
A freelancer Unity developer who also dabbles in things from machine learning, discord/reddit bots, godot tech experiments, and much more.
Over 10 years of experience with the Unity engine. I am confident that I can help you with anything from gameplay systems, custom tooling, to backend and networking solutions.
I have extensive experience in creating custom toolings for Unity and Godot engines to help create efficient project workflow.
In addition to usual work on the PC platform, I have extensive experience with both the iOS and Android platforms and integrating their native functionality and APIs with game engines.
I have experience with a large range of third party solution providers such as AWS, Google Firebase, Unity Game Services, Steamworks, Itch.io API, and plenty of more.
Although I haven't used it as extensively as Unity; I am confident in my abilities within the Godot engine both as a gameplay systems engineer and as a tooling developer.
Although not my primary focus... I do also have experience in creation of tools within other non-game frameworks and languages such as Python (sci-learn kit, PyTorch), JavaScript (Reddit/Discord bots), C++ (Reverse Engineering), RStudio (Data Analytics and Visualization), and more.
Design and programming on all Fishagon games including Train Your Minibot and Boring Movies.
Started as a Godot tooling developer and later transitioned to the lead developer on a Third Person Co-Op shooter in Unity.
Began as the solo front-end developer and within time helped grow and manage the front-end team for a Unity Android & iOS club based Poker app.
For about 2 years I worked on a rapid development prototype with a start-up studio for a designer of an award-winning digital card game.
Despite already working full-time as a freelancer, I decided to also pursue a traditional programming degree to further my understanding of code and expand my knowledge of other languages and software applications.
Learned practical film-making skill sets including color theory, lighting, story writing, and composition that have all helped in my time as a game developer.
Note: This is a repost of my featured article from gamasutra (now gamedeveloper) posted on Sep 18, 2017. Around two…